Map
Harvest Moon®: Echoes of Teradea Teradea region and route index
Last updated 2026-10-18. Checked against the sources below.
For a searchable world map, use the Walkthrough Forge link below. This independent tool opens on its own website. Our regional table and linked route guides cover the four towns, mist, and fast travel without treating an illustration as a navigation grid.
Four towns
| Town | Climate | Problem the story names |
|---|---|---|
| Bloomfield Village | Seasonal farming; check the plot’s conditions | Wolves on Wolf Hill |
| Tidewind Village | Warm coast; check local plot conditions | Storms and a stranded ferry |
| Quarrytop Village | Cold northern route; prepare for the cold | Quakes at the mine |
| Maplehill Town | Check local plot conditions; exact season not verified here | A university town out of rhythm |


Searchable world map
| Map | Coverage and limits |
|---|---|
| Open Walkthrough Forge’s interactive map | Third-party world and island maps with place/item search, category filters, and found-marker controls. Not operated by harvestmoon.pro or Natsume. |
The map author says mine floors, building interiors, and villager schedules are excluded. No map or tracking code from that website loads here; following the link leaves this site.
Named places
Around Bloomfield: Spring Breeze Crossroads, Spring View Bridge, Wolf Hill, the wild strawberry fields, Underhill Cave, Wolfrock Cave. On the south road: Wildflower Bridge, Mane Grassland, Hoof Pond, Jade Plateau, Wind-Swept Great Bridge. Further out: the Fishing Zone, Glacier Grand Canyon, White Horse Ridge, the Forest of Echoes (including the south area), the Harvest Goddess Glade, and the Garden of Wisdom under Maplehill’s university.
From Tidewind’s Pier Plaza, travel north through Tidewind Corridor to Starfall Beach and the campground, then cross the shallow Meridian of the Great Sea toward the Sand Sea. The walking desert route continues into Fall Crossing Valley and Maplehill. Quarrytop’s approach instead starts at Bloomfield’s west bridge and runs north through the campground and Glacier Grand Canyon; a jumping mount is required at the chasm.
Reviving a regional Spirit Tree with Happilia clears associated mist. Warp statues reveal their area on the DocPad; Tiny’s travel unlocks at the Glade. Item Search marks items you have encountered. A numeric mist-clearance formula and a complete coordinate dataset were not verified in the checked sources.
Source checks
On 18 October 2026, the Walkthrough Forge world-map image loaded and its Pine Sap search returned matches. That verifies the external tool opens and searches, not every marker’s accuracy. Our route names follow fogu; we have not copied the map image or its dataset. Check each plot’s growing conditions before planting.
Questions this page answers
Where is the interactive map?
The “Open Walkthrough Forge’s interactive map” link opens an independent searchable map on Walkthrough Forge. This page supplies the regional and route guide, not a hosted copy of that tool.
How does the mist go away?
Revive the region’s Spirit Tree with a full bottle of that region’s Happilia.
